I have been making video games professionally for nearly 20 years. I have worked on commercial game teams and on small teams. My focus was initially focused on visual arts before discovering delight inherent in creating and combining my creative pursuits with technology. My favorites include (but are not limited to):
pedagogical methods (teaching)
My professional career began In 1999 while studying for my bachelor's degree in digital media at the Art Institute of Colorado. I scored an internship at Electronic Arts so I left Colorado to work as a Road Rash game artist at EAHQ in Redwood City, California. This led to a full-time position there.
After a five years at EA I migrated from game art to level design. Games I developed there include 007 James bond: Everything or Nothing, The Sims 2 and Godfather: The Game. I left EA in 2004 to work as a level designer on Tomb Raider: Legend.
The commercial game industry is fun, but in 2009 I made the decision to work as an independent artist and game developer, freelancing and self publishing my work. I then accepted an appointment as Assistant Professor at Champlain College for 4 years teaching game design and production.
I now freelance and consult. Most recently I have returning to the U.S. after helping an independent start-up game studio in Amsterdam, Netherlands.
The goal of founding CiGDA was to build an active community of like-minded creatives. What started out as six developers in a downtown Denver cafe has grown into over 1,200 independent devs from across Colorado. The group continues to thrive through thanks to our original mission and goals as stated on the group's meetup page:
CiGDA (often pronounced 'sig-dah') is a free, open and supportive, grass roots group for game developers (artists, designers, coders, etc.) We meet with the purpose of learning and sharing information about independent game development (self-publishing, DIY, bootstrapping, resources, methods, etc.)
Most importantly this group is an accessible support structure to gather artists, designers, programmers, musicians and writers to make self-expressive interactive content for fun and profit.
This group is truly independent. Our topics and events center around content sharing solutions to the challenges faced by independent developers.
We never charge money to attend our meetups nor to play-test games. It is our honor to have you! The Meetup dues are entirely optional, to help us cover the cost of Meetup fees.
NOTE: We have no ties with the much larger IGDA (International Game Developers Association) but many of us are members and also attend IGDA events and conferences.
Support one another
Full-time faculty at Champlain College
In 2012, I left Colorado again and accepted a position as Assistant Professor in the Division of Communication and Creative Media at Champlain College's Game Studio in Burlington, Vermont. Teaching aspiring developers to develop their own practice is rewarding. My years at Champlain were fulfilling and contributed significantly to my own growth and practice.
The program at Champlain is one of the best in the nation, and prepares graduates for a career in the commercial game industry.
I have worked on a wide variety of teams, collaborating on game projects. My professional development experience includes 2D/3D artist, environmental artist, world builder, level designer, systems designer, level scripter, systems scripter, narrative designer, lead designer, creative director, feature producer, occasional grumpy badger and music composer. Over the years, I've had the chance to work in multiple game development roles, acquiring a unique range of perspective from within production teams.
I am fortunate to be able to collaborate with exceedingly talented developers in various capacities on teams all over the world. To stay up-to-date on my creations, projects and endeavors, follow me on twitter, instagram or subscribe to my blog. Feel free to contact me here.