I make art in the form of games, writing, and illustration. I am lucky to say, I have been doing so professionally for nearly 20 years. I started as a game artist and transitioned to game designer while working at my Electronic Arts. My interests are broad and include (but are not limited to):
digital games (mainstream, art-games, and experimental)
writing (both fiction and non-fiction)
fine art and illustration
teaching and speaking
My professional career began In 1999 while studying for my bachelor's degree in digital media at the Art Institute of Colorado. I began working at Electronic Arts in Redwood Shores, CA working on Road Rash. This led to a full-time position at the studio as a game artist..
After a five years at EA I migrated from game art to level design. My first level designs shipped on 007 James bond: Everything or Nothing, then I worked on The Sims 2 and Godfather: The Game. By 2004 I was a senior level designer on Tomb Raider: Legend.
In addition to my commercial game work, in 2009 I worked as an independent artist and game developer, freelancing and self publishing my work.
Then, in 2012 I accepted an appointment as Assistant Professor at Champlain College teaching game design and game production.
I continue to work on new projects, speaking to creative groups and consulting creative projects internationally. I recently returned to the U.S. after leading the production and pipeline development at an independent start-up game studio in Amsterdam, Netherlands.
The goal of founding CiGDA was to build an active community of like-minded creatives. What started out as six developers in a downtown Denver cafe has grown into over 1,200 independent devs from across Colorado. The group continues to thrive through thanks to our original mission and goals as stated on the group's meetup page:
CiGDA (often pronounced 'sig-dah') is a free, open and supportive, grass roots group for game developers (artists, designers, coders, etc.) We meet with the purpose of learning and sharing information about independent game development (self-publishing, DIY, bootstrapping, resources, methods, etc.)
Most importantly this group is an accessible support structure to gather artists, designers, programmers, musicians and writers to make self-expressive interactive content for fun and profit.
This group is truly independent. Our topics and events center around content sharing solutions to the challenges faced by independent developers.
We never charge money to attend our meetups nor to play-test games. It is our honor to have you! The Meetup dues are entirely optional, to help us cover the cost of Meetup fees.
NOTE: We have no ties with the much larger IGDA (International Game Developers Association) but many of us are members and also attend IGDA events and conferences.
Support one another
Full-time faculty at Champlain College
In 2012, I left Colorado again and accepted a position as Assistant Professor in the Division of Communication and Creative Media at Champlain College's Game Studio in Burlington, Vermont. Teaching aspiring developers to develop their own practice is rewarding. My years at Champlain were fulfilling and contributed significantly to my own growth and practice.
The program at Champlain is one of the best in the nation, and prepares graduates for a career in the commercial game industry.