Isn't it interesting that Apple, almost as an afterthought, did a better job of creating a-gaming-platform-as-mobile-phone than equally well funded design teams who have actually tried doing that alone, nevermind making the best smartphone in the world? Remember the Nokia N-Gauge AKA the taco-phone? While delicious and crunchy, it didn't get the attention as a gaming platform that it did as the shape of a spicy, south-of-the-border treat.
This doesn't mean that the iPhone is the perfect smartphone or mobile gaming device. As I said in my last post, I miss the visceral experience of pressing physical buttons when playing especially tight and twitchy action games rather than tapping a small, faintly visible region on a cold slate of glass. Platformers like Vlambeer's Super Crate Box are many times less frustrating online with a keyboard. I haven't downloaded League of Evil 2 yet because I can't bring myself to finish the first League of Evil. I like platformers and the game is an acceptible one and I respect and admire the developers but platformers are just better with real buttons.
So what's the solution? Platformers and other action games on iOS need to make better use of the iPhone's interface to get me to play them more. How? I suspect that Super Meat Boy on the iOS will do a good job of tackling this if it comes out. If "Team Meat" can't overcome "the glass barrier" to make their most requested game, no one can.